Post by masterdecoy on Oct 13, 2009 9:52:59 GMT 10
Opening thoughts:
Ok, right from the get go, this game cannot be taken seriously. The cover art on the box depicts a fairly humorous fight between a Godzilla type monster and a giant eyeball. Turning the box over to look at the blurb doesn’t change this impression any, so people who like their game serious should stop reading now.
So what does this wacky game entail?
Game Overview:
Each player takes control of one of several monsters, and one branch of the military.
Monsters all include rip offs of mainstream movies monster, With their names changed to avoid any copy right issues.
Players can choose from a Godzilla type, a giant eyeball, a giant lobster, a King Kong type, a giant preying mantis, and a pile of goo.
They will also choose from either, the army, the marines, the air force or the navy.
The main difference between the monsters is their unique special ability. For example, the pile of goo has a better chance of developing useful mutations, whereas the giant lobster gains infamy faster.
The military factions have different units that have different strengths and weakness, for example the marines can deploy their forces the fastest, but their bases are located in two big clumps on opposite sides of the board.
After all the players have chosen a monster and military faction to play, they take it in turns moving their monsters and military units around America, Stomping cities (for additional hit points) and landmarks (for infamy, which can be traded in for extra attacks in combat) with their monsters in preparation for the monster fight at the end, and attacking and weakening their opponents monsters with their military units.
Fights are quick and easy affairs with players simply allocate attacks to units, then roll as many dice as they have attacks allocated to that group of units, and any dice that equal or beat the opponents defense rating deal damage.
If military units can survive 2 rounds of combat with a monster, they will force it to retreat, Thus earning valuable resources to their branch of the military, making it easier to attack in the future.
There are several special locations on the map where the monsters can mutate as well, gaining more powerful abilities to help them ward off attacks and crush their foes.
After a preset amount of areas have been smashed and stomped by the monsters, the monster challenge begins. Starting with the player to smash the last location (or the first to make it to the monster challenge site) Monsters will take turns fighting each other, and the last one left standing is declared the winner of the game.
Component Overview:
The components are nothing flash, everything is of average quality, but the preprinted monsters are quite nice and cartoony.
The cards are of average quality, without slips they will bend and wear easily. The military units are small, but functional, and the game board may rip if not cared for properly.
Closing thoughts:
As a small side distraction this game is great, as a tactical thought provoking exercise, it is not. It would defiantly be aimed at the younger gamers, who wouldn’t be bothered by its simplistic rules set, or one dimensional game play.
The more hardcore gamers might wish to avoid this one, except as maybe a bridge for new gamers to more solid games.
Components: 2/5
Game play: 3/5
Replay Potential: 3/5
Theme: 4/5
Price: 3/5
Overall: 3/5
If you wish to arange a demo game, just PM Me
Ok, right from the get go, this game cannot be taken seriously. The cover art on the box depicts a fairly humorous fight between a Godzilla type monster and a giant eyeball. Turning the box over to look at the blurb doesn’t change this impression any, so people who like their game serious should stop reading now.
So what does this wacky game entail?
Game Overview:
Each player takes control of one of several monsters, and one branch of the military.
Monsters all include rip offs of mainstream movies monster, With their names changed to avoid any copy right issues.
Players can choose from a Godzilla type, a giant eyeball, a giant lobster, a King Kong type, a giant preying mantis, and a pile of goo.
They will also choose from either, the army, the marines, the air force or the navy.
The main difference between the monsters is their unique special ability. For example, the pile of goo has a better chance of developing useful mutations, whereas the giant lobster gains infamy faster.
The military factions have different units that have different strengths and weakness, for example the marines can deploy their forces the fastest, but their bases are located in two big clumps on opposite sides of the board.
After all the players have chosen a monster and military faction to play, they take it in turns moving their monsters and military units around America, Stomping cities (for additional hit points) and landmarks (for infamy, which can be traded in for extra attacks in combat) with their monsters in preparation for the monster fight at the end, and attacking and weakening their opponents monsters with their military units.
Fights are quick and easy affairs with players simply allocate attacks to units, then roll as many dice as they have attacks allocated to that group of units, and any dice that equal or beat the opponents defense rating deal damage.
If military units can survive 2 rounds of combat with a monster, they will force it to retreat, Thus earning valuable resources to their branch of the military, making it easier to attack in the future.
There are several special locations on the map where the monsters can mutate as well, gaining more powerful abilities to help them ward off attacks and crush their foes.
After a preset amount of areas have been smashed and stomped by the monsters, the monster challenge begins. Starting with the player to smash the last location (or the first to make it to the monster challenge site) Monsters will take turns fighting each other, and the last one left standing is declared the winner of the game.
Component Overview:
The components are nothing flash, everything is of average quality, but the preprinted monsters are quite nice and cartoony.
The cards are of average quality, without slips they will bend and wear easily. The military units are small, but functional, and the game board may rip if not cared for properly.
Closing thoughts:
As a small side distraction this game is great, as a tactical thought provoking exercise, it is not. It would defiantly be aimed at the younger gamers, who wouldn’t be bothered by its simplistic rules set, or one dimensional game play.
The more hardcore gamers might wish to avoid this one, except as maybe a bridge for new gamers to more solid games.
Components: 2/5
Game play: 3/5
Replay Potential: 3/5
Theme: 4/5
Price: 3/5
Overall: 3/5
If you wish to arange a demo game, just PM Me